The Moving Out Review
The Reorient Express
Counting on the fingers, I moved eight times in my life. Moving is fun because it is a literal and metaphorical transition. I move from one house in which, after a serious water damage, the kitchen ceiling collapsed, into another. I hope nothing like this happens in this house, but there is a thrill. Relocation offers clean slates, both for home and for people. It is strange to see a carpet and walls not decorated with personal belongings, almost like the monastery itself only welcomes you for a short while. I moved from one house to another, where the distance between them was only a fifteen minute walk. These fifteen minutes actually become much longer when you wear a gutted wardrobe on the hottest day of the year. The house I lived in during my last year at the university was welcomed by my friends, for its cool floors and two refrigerators with a freezer. I had to pack my things well in advance of my departure (sorry, mom), but I clung to those memories that I made, like a raft during a storm.
I can poetically express the meanings and connotations of the move, but, in fact, I would like to get it all out of the room and into the car with the tenacious efficiency that is inherent in Looney Tunes. “Coming Out,” a puzzle game from SMG Studio and Devm Games, published by Team17, does it for T. This is the name for a game that revolves around nonsense. Smooth Moves is the third largest pickup company in the pastel city of Paekmore, of which we are proud. To begin with, the team consists of a woman, a man, a cat, a dog, a pot of plants and a toaster, which can be adjusted using wheelchairs, a color palette and victory dances. The characters ride to the appointed job in a shaky wagon, and when they are ready, the clock is ticking.
Each place has a certain number of objects to move. Smaller objects, such as cardboard boxes, can be thrown, while larger objects, such as sofas, must be dragged. Fragile objects are shown with the universal “fragile” symbol on a red box; dropping them will destroy the contents, and the box will be found in its original position. The weight of larger objects can be divided between the players – the game supports up to four together – but I played this game alone (let’s leave it to follow the advice of the government during the pandemic!). The player can receive a gold, silver or bronze badge depending on the time required to complete the level, and additional successes are revealed upon success. It can be “do not break the vase” or “do not use the stairs” and reward coins if the player reaches his conditions. These coins can be used at arcade-themed levels, and more missions means more memories of the moves that can be played at the Packmore VHS supermarket. One of them was tossing items from the cargo compartment of an airplane into a van traveling on a freeway. These are just simple walks and they offer a generous time limit compared to the hectic main missions.
As Smooth Moves makes itself felt at Packmore, more and more jobs are opening up in more and more outlandish scenes. The difficulty increases when a player asks to collect farm animals to put in a van, or cross a busy road and a rushing river, dragging a double sofa. Playing alone, I felt a sincere triumph when I managed to make out everything in one part (mostly), but I admit that I started to fight. This is where the Assist Mode to move pulled it out of the bag. I already enlarged the user interface to see the text, and then decided to devote more time and lighten heavy objects when one player wears them. In addition, clicking the triangle shows all the objects that have yet to be moved, and the location of the van in relation to the player. If only this had happened for my previous eight moves.
Team17 also published another game that uses a simple premise, it looks in joyful colors, splashes according to a self-conscious script and releases it into the ground of a storybook with ghosts chasing anthropomorphic characters. Exiting a game is its own game, but its mechanics and stupidity can be slightly digested. His frivolity seems timeless: one of the unlocked team members is a unicorn that leaves a rainbow and sparkles when they run, and the farting sound effect sometimes interrupts the synthesizer sound track of an electric guitar. Although levels are becoming more and more difficult due to environmental hazards, levers, conveyor belts and bursting gas pipes, the goal remains the same: move everything from A to V (an). At the end of several work, I needed coffee and squats, even though I drank coffee and sat down.
Exiting the game is a puzzle game that gives priority to cooperative capers on a special land, where smooth moves are not at all what you need. This is a game that pays special attention to chaos, as the player caresses and throws himself into dressers and shelves, with pleasure scattering their contents. The cartoon visuals will only be subtle if you’re a gruff gremlin who doesn’t like anything and the tunes are pretty nice. And when the reckless infusion of creativity and strategy leads to the fact that you are successfully combing a double bed through a single doorway, here’s how you find out that “Moving” broke you. It took several levels to cope with its wavy-wobbly control and set up Assist mode, but there is a joyful triumph in getting gold badges as the levels get tougher. Over time, I hope that my friends will play “Exit” with me, although I cannot promise that I will not leave them all the hard work.