John Romero of Half-Life 2: “I believe that any FPS developed after Half-Life 2 was influenced by it”
Retro Gamer 206, now on sale, explores the development of the Half-Life series
|(Image credit: Valve)|
John Romero told Retro Gamer that he believes that “any FPS developed after Half-Life 2 was influenced by it.”
The legendary Doom developer spoke to the magazine in their latest issue, which you can see now, about the impact of the series on first-person shooters in general. Romero also adds in this part: “It raised the bar of the genre. Key points of influence are a strong story, a game pace, a realistic world, a variety of weapons, and the use of physics. ”
He is one of several developers who help explain why Half-Life and its sequel are so highly respected. Another is Jonathan Chey, the developer of System Shock 2, as well as co-founder of the developer Bioshock Irrational Games, who talks about how Half-Life influenced System Shock 2 in the later stages of its development.
Whose Retro Gamer tells: “Despite the fact that System Shock has already established itself as something different from Doom-style shooters in terms of commitment to building peace and simulation, Half-Life has shown us how to combine some of these ideas with more accessible game mechanics “.
This feature also catches up with Adam Engels, Project Lead in the Black Mesa remake of the original Half-Life, as well as David Sparerer, who worked as a developer in Half-Life 2. This is a must-read if you have ever spent time in Black Mesa or City 17 (and even if you did not).
Elsewhere in the magazine, we will look at the Resident Evil 2 port for N64, the history of the Disaster Report, a comprehensive overview of Doom 64, as well as many other features of classic games that you love.