The new PUBG in Striking Distance will go beyond the usual triple-A.
Glen Schofield, CEO of PUBG studio Striking Distance, described his evolving PUBG project as a “quad-A” game (via VGC).
In an interview with VentureBeat, Schofield managed to shed some light on the studio’s journey and the problems that he and his team faced during the pandemic. Almost 80 people work with Striking Distance, with a large number of employees, another 40-50 people in all types of disciplines. The studio works remotely, which means that certain development elements, such as motion capture, must be paused until everything is restored.
“We trained to work at home,” Scofield said. “People came back that Monday and told us what equipment they lacked or what didn’t work. On our network, the guys fixed everything. We went out and took all the necessary equipment, in most cases cameras. We protected and encrypted all PCs for everyone who wanted to bring a PC home. We were ready when we closed the studio, and we are 100% ready for work. ” Schofield also said that the opportunity to run this kind of studio and create games of this type was “a dream come true … I could not ask for anything better.”
He could not say that the studio in the East Bay area in California is noisy, but it is obvious that Schofield is proud of what the team has achieved. “We worked on the game for only seven or eight months. Most of them are related to mechanics, and many stories, ”he explained. “We have a couple of great people. We have people from every discipline now, so we begin and begin to create things. Basic technology as well. ”