How Realistic is Mount and Blade II’s Representation of Medieval Combat?
Look at the current gameplay and storytelling in an earlier version of Mount and Blade II, and how accurately it depicts the period of the medieval war.
Early access to Mount and Blade II: Bannerlord, recently released on March 30, 2020, throws players into a pre-modern world where mercenaries and warlords fight for the carcass of a decaying empire. This action / strategy role-playing game aims to recreate medieval-style battles, but how close is this ideal? The answer to this question lies not only in the weapons and armor displayed in Mount and Blade II, but also in real historical parallels between the fractions of the game and real cultures that emerged from the ashes of the Western Roman Empire.
The first Mount and Blade game, Mount and Blade: Warband, was a pioneer in the field of historical war simulations, influencing games such as Mordhau and Kingdom Come: Deliverance. This medieval, obviously not fantastic, role-playing sandbox game allows players to recruit followers into a group of mercenaries, besiege cities, take care of monarchs, trade between villages and own a wide range of authentic medieval weapons on foot or on horseback.
As a prequel, Mount and Blade II: Bannerlord takes place 200 years before the first game, retelling the history of the wars that led to the fall of the powerful Kalradian Empire. This fictional setting is inspired by the real Migration Period, a time when the old Roman Empire collapsed under the pressure of civil war and cultural invasion. It was a time of conquerors and mercenaries with unique weapons, armor and battle methods, which Mount and Blade II emulate with varying degrees of accuracy.
Mount And Blade II: Bannerlord Weapons And Armor
In an environment without magic and monsters, most of the character settings in the Mount and Blade series revolve around the weapons and armor that players choose to equip – often the choice between heavy defense, which protects well, but is bulky and lightweight equipment that allows them to move. faster due to less protection.
Despite the anachronism of crossbows and two-handed swords with transverse arms, the weapons and armor seen in Mount and Blade II are surprisingly authentic for the Migration Period / Dark Ages of real-world history. Wealthy lords and cataphract riders have armor made of chains and scales (and without a medieval plate), while lower class infantry is stuck in plain helmets and wadded jackets. There is even a historically accurate emphasis on darts and darts as a ranged weapon for heavy infantry.
Mountain and Blade II: Bannerlord Combat and Tactics
In most RPG games (titles such as Dwarf Fortress are a rare exception), you often just have to complicate the clutter that constitutes a real war: wounds are abstracted into “Points of defeat”, while sword strikes are often exaggerated to give players the opportunity to confront , In these virtual limits, the battles in Mount and Blade II are quite realistic, giving players the opportunity to take a variety of weapon stances and do more damage when attacking enemies on horseback. In addition, the success of a player as a “Bannerlord” depends not only on tactics, but also on the morale of his followers, under the influence of how well the troops are paid and their winning / losing ratios.
Mountain And Blade II: Bannerlord Factions and Culture
The setting for Mount and Blade II: Bannerlord is fictional, but the various kingdoms in this game are largely based on real historical civilizations. The factions of the Western, Southern, and Northern Empires are essentially the Romans — both the Western Roman Empire and the Eastern Byzantines who survived centuries after the fall of Rome. Sturgia and Vlandia represent the Franks, Gauls, Vandals and Goths who carved the Western Roman Empire, while Khuzaits represent the steppe cultures such as the Huns and Mongols (deadly horse archery units and all
Although Mount and Blade II: Bannerlord is largely inspired by the story, it is somewhat different from the real past … and that’s good. Too much realism can often lead to unpleasant gameplay; In addition, the Mount and Blade series revolves around players deciding the fate of kingdoms. Having appeared in the right place and at the right time, gamers can change the course of history, deciding for themselves which civilizations will grow or fall.